Skyrim

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RE: Skyrim

Postby rabb » November 12th, 2011, 12:12 pm

It'll be waiting for me after I get home
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Skyrim

Postby Jammer » November 12th, 2011, 12:13 pm

Been busy doing stuff around the house so have only put about an hour in so far. Love it though.
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Re: Skyrim

Postby miketheknife » November 12th, 2011, 12:37 pm

Jammer you better get to playin'. More games come out in 3 days.
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Re: Skyrim

Postby Clem » November 12th, 2011, 12:52 pm

I've put in about 11 hours -- it would have been longer were it not for the periodic need to eat and use the bathroom.

How addicting is Skyrim? Imagine if someone mixed Nutella and crack and served it off of Scarlet Johansson's naked body.
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Skyrim

Postby Jammer » November 12th, 2011, 1:29 pm

miketheknife wrote:Jammer you better get to playin'. More games come out in 3 days.


I appreciate the concern for my finances.
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Re: Skyrim

Postby Falling Man » November 12th, 2011, 1:37 pm

Clem wrote: Imagine if someone mixed Nutella and crack and served it off of Scarlet Johansson's naked body.



Suddenly I want to know more about this Skyrim.
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Re: Skyrim

Postby lotus » November 12th, 2011, 3:07 pm

I have been loving it, mostly. Getting used to some of the interface differences between it and Oblivion. Overall they're an improvement though I'm not crazy about the map. If anything it is making me pine for Cyrodil. The landscapes in this one are beautiful, but so many places are constantly having a blizzard that it's tough at times to figure out where you're going.

They have also dumbed down the leveling mechanic a bit. No longer do you assign points to individual attributes, but rather you just pick whether you want to increase your health, magic or stamina. Then you have a point to spend on a perk, like increasing damage w/certain weapon types or reducing the amount of mana required for particular spell types, or just increasing your skills. I like that they made leveling tied to ALL skills instead of just the primary skills like last time, but I'm puzzled about why every RPG starts out with a detailed amount of leveling and inventory control and then evolves into something basic.

Mass Effect and Dragon Age did the same thing. Started out letting you micromanage and then subsequent releases take away options and only let you choose very broadly.

Shit, now I want Nutella...and I have some.
Last edited by lotus on November 13th, 2011, 1:39 pm, edited 1 time in total.
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Re: Skyrim

Postby miketheknife » November 12th, 2011, 7:32 pm

Jammer wrote:
miketheknife wrote:Jammer you better get to playin'. More games come out in 3 days.


I appreciate the concern for my finances.



Concern has nothing to do with it, it's pure jealousy
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Re: Skyrim

Postby Strike Z » November 13th, 2011, 10:19 am

I love the Bethesda games. Skyrim follows the same type of formula. It is so neat just to stumble upon some of the stuff and crawl the many dungeons.
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Re: Skyrim

Postby YEM » November 13th, 2011, 10:49 am

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Re: Skyrim

Postby lotus » November 13th, 2011, 1:40 pm

Mining for black gold?
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Re: Skyrim

Postby Clem » November 14th, 2011, 3:10 pm

I've put just shy of 24 hours into Skyrim before and I have a love for this game that is generally reserved for close family. Sure, it has its flaws (some bugs, load times), but I don't think I've ever played a game as open and alive as this. It seems that every NPC has a life -- none of them are "throw aways". Some examples:

- I walked by a woman who made some sarcastic/annoyed comment to me about her husband. Later, I witnessed her berating her husband. Still later, she was chatting with a friend about how she's having marriage troubles.

- I heard citizens of one town gossiping about a murder I committed in another town "did you hear what happened..."

- Characters go about their lives and have schedules that seem a lot more natural than prior Elder Scrolls games.

But what I love the most about Skyrim is just how incredibly free you are to do what you want to do. I suspect that as each person plays this game, the further they get into it, the more different their experiece will be from the rest of their friends. Like I said, I'm about 24 hours of gameplay into this thing and I think I've only done a couple campaign missions. Anyone who rushes through the campaign will miss 90% of what this game has to offer.
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Re: Skyrim

Postby miketheknife » November 14th, 2011, 3:15 pm

Have you spent any time playing the ass-digger minigame?
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RE: Skyrim

Postby rabb » November 14th, 2011, 3:22 pm

Or as I call it a Kansas City Chiefs handshake
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Re: Skyrim

Postby JohnnyHustler » November 14th, 2011, 3:33 pm

Well, I broke down and bought it on Friday. I was going to wait until after the holidays, but I really didn't feel a need to spend any time with my family, apparently. This is one of those games where you don't realize how much time you spend on it until you look at a clock. I've rushed through a few missions, and once I've found the tablet the wizard needs to find the dragon burial places I'm going to go into explore mode and see what all I can get myself into. I think I'm going to go into "talk to every NPC I can find" mode for a while, to see what all they've done around the main story. That's always been the strongest part of the series - what Bethesda can do to make you go off task.

I so want to find a Giant and see this glitch where you get sent sky high.
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