I have been loving it, mostly. Getting used to some of the interface differences between it and Oblivion. Overall they're an improvement though I'm not crazy about the map. If anything it is making me pine for Cyrodil. The landscapes in this one are beautiful, but so many places are constantly having a blizzard that it's tough at times to figure out where you're going.
They have also dumbed down the leveling mechanic a bit. No longer do you assign points to individual attributes, but rather you just pick whether you want to increase your health, magic or stamina. Then you have a point to spend on a perk, like increasing damage w/certain weapon types or reducing the amount of mana required for particular spell types, or just increasing your skills. I like that they made leveling tied to ALL skills instead of just the primary skills like last time, but I'm puzzled about why every RPG starts out with a detailed amount of leveling and inventory control and then evolves into something basic.
Mass Effect and Dragon Age did the same thing. Started out letting you micromanage and then subsequent releases take away options and only let you choose very broadly.
Shit, now I want Nutella...and I have some.
Last edited by lotus
on November 13th, 2011, 1:39 pm, edited 1 time in total.
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